Dominus keyboard controls
Last updated . Sources are linked in the text.
On PC, start a game and press F1 to open the collection menu. The keyboard layout reported by players uses arrow keys for movement, Z for the A/jump input, and A for normal attack. Esc is reported as closing the application, not pausing it.
Reported PC keyboard layout
| Key | Reported input / action |
|---|---|
| Arrow keys | Move |
| Z | A input; jump in the reported setup |
| X | B input; critical move in the reported setup |
| A | Normal attack |
| Q | Left bumper / backdash |
| W | Right bumper / Guardian action in the reported setup |
| S | Switch equipment in the reported setup |
| Enter | In-game stats screen |
| F1 | Collection pause menu / controls |
| Shift | Rewind |
| Tab | Change subscreen |
| Esc | Close application |
Find and check your controls
- Launch a game inside Dominus Collection rather than stopping at the title selector.
- Press F1 and open the controls display. Check the keyboard-to-controller correspondence for your installed build.
- Return to a safe room and test movement, jump and attack separately. Use Enter for the game's inventory/stats menu rather than assuming F1 opens equipment.
- Check the confirm/cancel option if Z and X behave opposite to what you expect in menus. That option does not by itself establish arbitrary keyboard rebinding.
Touchscreen actions and other games
Questions
Why does Esc not pause?
The cited PC report identifies Esc as close application. Use F1 for the collection pause menu and Enter for the in-game stats screen.
What keys should I try for jump and attack?
The reported setup uses Z for jump and A for normal attack. Confirm these in the F1 controls display because custom layouts and game actions can differ.